STIMULATE DEVELOPMENT WITH STEAM LEARNING

Authors

  • Dessy Farantika Universitas Nahdaltul Ulama Blitar

Keywords:

STEAM, developmental stimulation, Learning Strategy

Abstract

Early childhood learning must be able to develop various basic abilities of children to create communicative, collaborative, critical thinking, creative and innovative generations. The STEAM approach is seen as an approach that can prepare the 21st century generation which aims to stimulate creativity, prepare children for a world of work full of innovations and inventions or good quality human resources. The purpose of this study was to find out the application of learning with the STEAM approach based on loose parts media at RA Mutiara Bunda. This type of research is qualitative research with descriptive methods. Data collection was done by way of interviews and observation. While the results of this study describe (1) STEAM learning activities run quite effectively where science, technology, engineering, art, and mathematics skills are successfully improved; (3) The use of loose parts media is proven to be able to increase children's curiosity and creativity in STEAM as evidenced by the enthusiasm and various children's works; (4) The difficulty faced by teachers is the lack of collaboration between children and teachers, because they are still patterned as a teacher center so the learning tends to be direct teaching, applying engineering methods, and integrating STEAM fields in children's play activities

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Published

2023-07-12