Application of Game Based Learning Model to Improve the Cognitive Ability of Grade V Students In Learning Mathematics on Fraction Material

Authors

  • Muhammad Reza Yulizar UIN Prof. K.H. Saifuddin Zuhri Purwokerto

Keywords:

mathematics, game based learning, fractions, axiology, qualitative

Abstract

Mathematics is an important subject, but the reality in the field is that students' lack of interest has an impact on low learning achievement. Therefore, there is a need for innovative learning that can increase interest in mathematics. One of them is game-based learning. The use of games is an effective solution to overcome this problem. Games can make learning mathematics more fun and interactive. From an axiological perspective, games can bring out values such as sportsmanship, honesty, independence, creativity, and responsibility. This research aims to describe how digital games can be an effective tool in improving children's numeracy and reasoning skills. Through a comprehensive literature review, this research will qualitatively analyze how digital game mechanisms can facilitate the mathematics learning process. The results of the research conducted show that the use of games has a significant positive impact on the development of student competencies. High interactivity in games can increase students' intrinsic motivation and create a conducive learning atmosphere, which leads to improved student learning outcomes. From an axiological perspective, the use of games in learning has significant implications for the formation of students' character and values.

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Published

2024-11-18

How to Cite

Reza Yulizar, M. (2024). Application of Game Based Learning Model to Improve the Cognitive Ability of Grade V Students In Learning Mathematics on Fraction Material. International Proceedings of Nusantara Raya, 3(1), 494–497. Retrieved from https://proceedings.uinsaizu.ac.id/index.php/nuraicon/article/view/1200