The Analysis Of Using Deixis References On Netflix Series "Squid Game" As An Awareness Of Social Issues

Authors

  • Fitri Hidayati Sani Universitas Negeri Padang, Indonesia
  • Hermawati Syarif Universitas Negeri Padang, Indonesia

Abstract

Expressing emotions, share information, and convey messages, communication is a crucial part of human life. Successful communication depends on understanding what speakers intend when they communicate and figuring out the meaning of each phrase used in an utterance.  In the delivery of language to the society, there are important elements that influence the language when used. One of the elements is Reference. This study examined the pragmatic references used in this Netflix series "Squid Game". The Netflix original series "Squid Game" is being watched by millions of people all over the world. It tells the tale of a group of adults who are heavily in debt and who struggle to win prize worth billions of Won (the official currency of South Korea) with their lives on the line. There are two objectives of this research; 1) to identify the types of deixis used in the utterances in the series squid game; and 2) to explain the references of using deixis found in the movie. The method used in this research is qualitative descriptive method because the data were analyzed in the form of words and utterances. The theory used in this research is Deixis theory by Stephen C. Levinson’s, also supported theory of references by Yule. Based on the data deixis that have been found and analyzed by the researcher in this research, person deixis is more dominant used in the novel, and for the use of references, anaphora reference is more dominant used than cataphora reference in the novel the Netflix series squid game.

References

Brown, G & Yule. (2000:206). G. Discourse and Analysis. New York: Cambridge University Press

Cruse, D.A. 2000. Meaning in Language: An Introduction to Semantics and Pragmatics. Oxford: Oxford University Press.

Halliday, M.A.K and Ruqaiya Hasan. 1976. Cohesion in English. London: Longman.

Levinson, S. C. (1983). Pragmatics. Cambridge: Cambridge University Press.

Levinson, Stephen C. 2008. Pragmatics. Cambridge: Cambridge University Press

Matthews, P.H. 1997. The Concise Oxford Dictionary of Linguistics. Oxford: Oxford University Press.

Quirk, R, Sydney Greenbaum, Geoffrey Leech, and Jan Svartvick. 1985. A Comprehensive Grammar of the English Language. London: Longman.

Yule, G. (2010). The Study of Language (4th edition) - Study Guide. Cambridge University Press, 4, 1–97. https://www.cambridge.org/my/files/5913/6689/9826/8769_Study_Guide_up dated_170610.pdf

Yule, G. 1996. Pragmatics. Oxford: Oxford University Press.

Downloads

Published

2023-07-19

How to Cite

Hidayati Sani, F., & Syarif, H. (2023). The Analysis Of Using Deixis References On Netflix Series "Squid Game" As An Awareness Of Social Issues. Conference on English Language Teaching, 1096–1104. Retrieved from https://proceedings.uinsaizu.ac.id/index.php/celti/article/view/599