Agrobisnis Sebagai Cara Meminimalisir Penggunaan Gadget Bagi Remaja Di Desa Bajong
Keywords:
Agribusiness, Use of Gadget, Negative Impact, ProductivityAbstract
The use of gadgets is currently a high priority because of its positive value or usefulness in an increasingly sophisticated era, especially mobile phones or gadgets. Almost every Indonesian people have a gadget. Gadgets themselves not only have a high usefulness value but also have a negative value or value. As for the negative values on gadgets, such as misuse of gadgets as a means of utilizing time for playing games so that they prefer to spend their time playing gadgets rather than socializing with other people. To minimize the negative impact of excessive use of gadgets, a g ribusiness activities are held, especially in the agricultural sector. This activity was carried out in July-August 2022 through several stages in the form of observation, counseling and training as well as direct practice. The process in this agribusiness activity begins with the selection of land and planting media, then planting red ginger seeds and planting superior vegetable seeds, then continuing with plant care. The existence of this agribusiness activity has succeeded in bringing a good and positive influence to teenagers, especially in Bajong village, as evidenced by the enthusiasm of teenagers during the activity as well as the increased productivity of teenagers in filling their spare time so that the intensity of using gadgets also decreases
